
Arjun Biswas
Professional Game Developer & Software Engineer Portfolio
I design and build amazing experiences and tools, ranging from simulations for exploring new topics, to engine tools that expedite prototyping processes, to full games shipped on official platforms.
I love programming and design. I concept out unique, creative ideas, and implement them to be scalable, modular, and flexible. Check out my projects below!
I also play game music on the violin, clarinet and piano.
I also compose music! --> check it out


My Projects
State of Matter
State of Matter is a Sci-Fi First-Person Puzzle/Shooter built with Open 3D Engine in a team of 6, published on Steam as the first commercial product ever made with this engine.
Utilize Solid, Liquid and Gas to solve puzzles, engage in combat, explore, and uncover an ultimate mystery.
I implemented the vast majority of the game's systems and mechanics, contributed several improvements to the engine, designed many of the levels, and composed its soundtrack!

Duolatera
Duolatera is a 2-Player Cooperative VR Escape Room-like Puzzle game built with Unreal 5 in a team of 5.
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Work with your partner to solve puzzles in an unknown world using strange Portals bridging mirrored realities to find your way back home.
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I implemented the main Portal mechanic alongside several other systems and puzzle tools. I also designed and implemented one of the 3 primary levels and composed the game's soundtrack.

Dover Kent MPO VR Experience
A VR city-planning game made with Unity for the Quest 2 & 3. I worked on this during my time at MAGIC Spell Studios.
I collaborated with a producer and UI/UX designer to implement various UI/UX systems and functionalities, drastically improve runtime performance, and fix many bugs.
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We worked with our clients at the Dover/Kent Metropolitan Planning Organization to build this experience to heighten awareness and encourage interest in a city planning career in Delaware.

Graphics Projects
Aside from all my group work, I've built a plethora of different small graphics applications on my own.
These are a mix of personal and class projects using DX11 and 12, DXR, OpenGL, and even the PlayStation 5 SDK, all of which I'm quite proud of.
I also made use of different GPU debugging tools during development such as RenderDoc and RazorGPU.

Warped
Warped is a 3D isometric top-down Puzzle game built with Unity in a team of 4.
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Find your way out of an ancient temple using a magical device that can rotate the gravity of its rooms.
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I handled project management using Agile methodologies and implemented the level selection system, saving & loading game progress, and the character dialogue system. I also composed the soundtrack.
