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D3D11 Interactive Portal Renderer
This is a basic graphics engine I built with DirectX 11, featuring Physically-based rendering, terrain generation with Perlin Noise, and shadow mapping.
This project was originally made for a class, but I took it beyond that to implement my own approach to rendering interactive Portals. This was a ton of fun! I encourage you to check out my other project Duolatera, where I take Portals even further to render them in a VR context with Unreal Engine, which, as it turns out, is a whole lot more complicated.


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